"""BlenderCAM 'curvecamtools.py' © 2012 Vilem Novak, 2021 Alain Pelletier
Operators that perform various functions on existing curves.
"""
from math import (
pi,
tan
)
import shapely
from shapely.geometry import LineString
import bpy
from bpy.props import (
BoolProperty,
EnumProperty,
FloatProperty,
)
from bpy.types import Operator
from mathutils import Vector
from . import (
polygon_utils_cam,
simple,
utils,
)
# boolean operations for curve objects
[docs]
class CamCurveBoolean(Operator):
"""Perform Boolean Operation on Two or More Curves"""
[docs]
bl_idname = "object.curve_boolean"
[docs]
bl_label = "Curve Boolean"
[docs]
bl_options = {'REGISTER', 'UNDO'}
[docs]
boolean_type: EnumProperty(
name='Type',
items=(
('UNION', 'Union', ''),
('DIFFERENCE', 'Difference', ''),
('INTERSECT', 'Intersect', '')
),
description='Boolean type',
default='UNION'
)
@classmethod
[docs]
def poll(cls, context):
return context.active_object is not None and context.active_object.type in ['CURVE', 'FONT']
[docs]
def execute(self, context):
if len(context.selected_objects) > 1:
utils.polygonBoolean(context, self.boolean_type)
return {'FINISHED'}
else:
self.report({'ERROR'}, 'at least 2 curves must be selected')
return {'CANCELLED'}
[docs]
def invoke(self, context, event):
return context.window_manager.invoke_props_dialog(self)
[docs]
class CamCurveConvexHull(Operator):
"""Perform Hull Operation on Single or Multiple Curves""" # by Alain Pelletier april 2021
[docs]
bl_idname = "object.convex_hull"
[docs]
bl_label = "Convex Hull"
[docs]
bl_options = {'REGISTER', 'UNDO'}
@classmethod
[docs]
def poll(cls, context):
return context.active_object is not None and context.active_object.type in ['CURVE', 'FONT']
[docs]
def execute(self, context):
utils.polygonConvexHull(context)
return {'FINISHED'}
# intarsion or joints
[docs]
class CamCurveIntarsion(Operator):
"""Makes Curve Cuttable Both Inside and Outside, for Intarsion and Joints"""
[docs]
bl_idname = "object.curve_intarsion"
[docs]
bl_options = {'REGISTER', 'UNDO', 'PRESET'}
[docs]
diameter: FloatProperty(
name="Cutter Diameter",
default=.001,
min=0,
max=0.025,
precision=4,
unit="LENGTH",
)
[docs]
tolerance: FloatProperty(
name="Cutout Tolerance",
default=.0001,
min=0,
max=0.005,
precision=4,
unit="LENGTH",
)
[docs]
backlight: FloatProperty(
name="Backlight Seat",
default=0.000,
min=0,
max=0.010,
precision=4,
unit="LENGTH",
)
[docs]
perimeter_cut: FloatProperty(
name="Perimeter Cut Offset",
default=0.000,
min=0,
max=0.100,
precision=4,
unit="LENGTH",
)
[docs]
base_thickness: FloatProperty(
name="Base Material Thickness",
default=0.000,
min=0,
max=0.100,
precision=4,
unit="LENGTH",
)
[docs]
intarsion_thickness: FloatProperty(
name="Intarsion Material Thickness",
default=0.000,
min=0,
max=0.100,
precision=4,
unit="LENGTH",
)
[docs]
backlight_depth_from_top: FloatProperty(
name="Backlight Well Depth",
default=0.000,
min=0,
max=0.100,
precision=4,
unit="LENGTH",
)
@classmethod
[docs]
def poll(cls, context):
return context.active_object is not None and (context.active_object.type in ['CURVE', 'FONT'])
[docs]
def execute(self, context):
selected = context.selected_objects # save original selected items
simple.remove_multiple('intarsion_')
for ob in selected:
ob.select_set(True) # select original curves
# Perimeter cut largen then intarsion pocket externally, optional
# make the diameter 5% larger and compensate for backlight
diam = self.diameter * 1.05 + self.backlight * 2
utils.silhoueteOffset(context, -diam / 2)
o1 = bpy.context.active_object
utils.silhoueteOffset(context, diam)
o2 = bpy.context.active_object
utils.silhoueteOffset(context, -diam / 2)
o3 = bpy.context.active_object
o1.select_set(True)
o2.select_set(True)
o3.select_set(False)
# delete o1 and o2 temporary working curves
bpy.ops.object.delete(use_global=False)
o3.name = "intarsion_pocket" # this is the pocket for intarsion
bpy.context.object.location[2] = -self.intarsion_thickness
if self.perimeter_cut > 0.0:
utils.silhoueteOffset(context, self.perimeter_cut)
bpy.context.active_object.name = "intarsion_perimeter"
bpy.context.object.location[2] = -self.base_thickness
bpy.ops.object.select_all(action='DESELECT') # deselect new curve
o3.select_set(True)
context.view_layer.objects.active = o3
# intarsion profile is the inside piece of the intarsion
# make smaller curve for material profile
utils.silhoueteOffset(context, -self.tolerance / 2)
bpy.context.object.location[2] = self.intarsion_thickness
o4 = bpy.context.active_object
bpy.context.active_object.name = "intarsion_profil"
o4.select_set(False)
if self.backlight > 0.0: # Make a smaller curve for backlighting purposes
utils.silhoueteOffset(
context, (-self.tolerance / 2) - self.backlight)
bpy.context.active_object.name = "intarsion_backlight"
bpy.context.object.location[2] = - \
self.backlight_depth_from_top - self.intarsion_thickness
o4.select_set(True)
o3.select_set(True)
return {'FINISHED'}
[docs]
def invoke(self, context, event):
return context.window_manager.invoke_props_dialog(self)
# intarsion or joints
[docs]
class CamCurveOvercuts(Operator):
"""Adds Overcuts for Slots"""
[docs]
bl_idname = "object.curve_overcuts"
[docs]
bl_label = "Add Overcuts - A"
[docs]
bl_options = {'REGISTER', 'UNDO'}
[docs]
diameter: FloatProperty(
name="Diameter",
default=.003175,
min=0,
max=100,
precision=4,
unit="LENGTH",
)
[docs]
threshold: FloatProperty(
name="Threshold",
default=pi / 2 * .99,
min=-3.14,
max=3.14,
precision=4,
subtype="ANGLE",
unit="ROTATION",
)
[docs]
do_outer: BoolProperty(
name="Outer Polygons",
default=True,
)
[docs]
invert: BoolProperty(
name="Invert",
default=False,
)
@classmethod
[docs]
def poll(cls, context):
return context.active_object is not None and (context.active_object.type in ['CURVE', 'FONT'])
[docs]
def execute(self, context):
bpy.ops.object.curve_remove_doubles()
o1 = bpy.context.active_object
shapes = utils.curveToShapely(o1)
negative_overcuts = []
positive_overcuts = []
diameter = self.diameter * 1.001
for s in shapes.geoms:
s = shapely.geometry.polygon.orient(s, 1)
if s.boundary.geom_type == 'LineString':
from shapely.geometry import MultiLineString
loops = MultiLineString([s.boundary])
else:
loops = s.boundary
for ci, c in enumerate(loops.geoms):
if ci > 0 or self.do_outer:
for i, co in enumerate(c.coords):
i1 = i - 1
if i1 == -1:
i1 = -2
i2 = i + 1
if i2 == len(c.coords):
i2 = 0
v1 = Vector(
co) - Vector(c.coords[i1])
v1 = v1.xy # Vector((v1.x,v1.y,0))
v2 = Vector(
c.coords[i2]) - Vector(co)
v2 = v2.xy # v2 = Vector((v2.x,v2.y,0))
if not v1.length == 0 and not v2.length == 0:
a = v1.angle_signed(v2)
sign = 1
if self.invert: # and ci>0:
sign *= -1
if (sign < 0 and a < -self.threshold) or (sign > 0 and a > self.threshold):
p = Vector((co[0], co[1]))
v1.normalize()
v2.normalize()
v = v1 - v2
v.normalize()
p = p - v * diameter / 2
if abs(a) < pi / 2:
shape = polygon_utils_cam.Circle(diameter / 2, 64)
shape = shapely.affinity.translate(
shape, p.x, p.y)
else:
l = tan(a / 2) * diameter / 2
p1 = p - sign * v * l
l = shapely.geometry.LineString((p, p1))
shape = l.buffer(
diameter / 2, resolution=64)
if sign > 0:
negative_overcuts.append(shape)
else:
positive_overcuts.append(shape)
negative_overcuts = shapely.ops.unary_union(negative_overcuts)
positive_overcuts = shapely.ops.unary_union(positive_overcuts)
fs = shapely.ops.unary_union(shapes)
fs = fs.union(positive_overcuts)
fs = fs.difference(negative_overcuts)
utils.shapelyToCurve(o1.name + '_overcuts', fs, o1.location.z)
return {'FINISHED'}
[docs]
def invoke(self, context, event):
return context.window_manager.invoke_props_dialog(self)
# Overcut type B
[docs]
class CamCurveOvercutsB(Operator):
"""Adds Overcuts for Slots"""
[docs]
bl_idname = "object.curve_overcuts_b"
[docs]
bl_label = "Add Overcuts - B"
[docs]
bl_options = {'REGISTER', 'UNDO'}
[docs]
diameter: FloatProperty(
name="Tool Diameter",
default=.003175,
description='Tool bit diameter used in cut operation',
min=0,
max=100,
precision=4,
unit="LENGTH",
)
[docs]
style: EnumProperty(
name="Style",
items=(
('OPEDGE', 'opposite edge',
'place corner overcuts on opposite edges'),
('DOGBONE', 'Dog-bone / Corner Point',
'place overcuts at center of corners'),
('TBONE', 'T-bone', 'place corner overcuts on the same edge')
),
default='DOGBONE',
description='style of overcut to use',
)
[docs]
threshold: FloatProperty(
name="Max Inside Angle",
default=pi / 2,
min=-3.14,
max=3.14,
description='The maximum angle to be considered as an inside corner',
precision=4,
subtype="ANGLE",
unit="ROTATION",
)
[docs]
do_outer: BoolProperty(
name="Include Outer Curve",
description='Include the outer curve if there are curves inside',
default=True,
)
[docs]
do_invert: BoolProperty(
name="Invert",
description='invert overcut operation on all curves',
default=True,
)
[docs]
otherEdge: BoolProperty(
name="Other Edge",
description='change to the other edge for the overcut to be on',
default=False,
)
@classmethod
[docs]
def poll(cls, context):
return context.active_object is not None and context.active_object.type == 'CURVE'
[docs]
def execute(self, context):
bpy.ops.object.curve_remove_doubles()
o1 = bpy.context.active_object
shapes = utils.curveToShapely(o1)
negative_overcuts = []
positive_overcuts = []
# count all the corners including inside and out
cornerCnt = 0
# a list of tuples for defining the inside corner
# tuple is: (pos, v1, v2, angle, allCorners list index)
insideCorners = []
diameter = self.diameter * 1.002 # make bit size slightly larger to allow cutter
radius = diameter / 2
anglethreshold = pi - self.threshold
centerv = Vector((0, 0))
extendedv = Vector((0, 0))
pos = Vector((0, 0))
sign = -1 if self.do_invert else 1
isTBone = self.style == 'TBONE'
# indexes in insideCorner tuple
POS, V1, V2, A, IDX = range(5)
def addOvercut(a):
nonlocal pos, centerv, radius, extendedv, sign, negative_overcuts, positive_overcuts
# move the overcut shape center position 1 radius in direction v
pos -= centerv * radius
print("abs(a)", abs(a))
if abs(a) <= pi / 2 + 0.0001:
print("<=pi/2")
shape = polygon_utils_cam.Circle(radius, 64)
shape = shapely.affinity.translate(shape, pos.x, pos.y)
else: # elongate overcut circle to make sure tool bit can fit into slot
print(">pi/2")
p1 = pos + (extendedv * radius)
l = shapely.geometry.LineString((pos, p1))
shape = l.buffer(radius, resolution=64)
if sign > 0:
negative_overcuts.append(shape)
else:
positive_overcuts.append(shape)
def setOtherEdge(v1, v2, a):
nonlocal centerv, extendedv
if self.otherEdge:
centerv = v1
extendedv = v2
else:
centerv = -v2
extendedv = -v1
addOvercut(a)
def setCenterOffset(a):
nonlocal centerv, extendedv, sign
centerv = v1 - v2
centerv.normalize()
extendedv = centerv * tan(a / 2) * -sign
addOvercut(a)
def getCorner(idx, offset):
nonlocal insideCorners
idx += offset
if idx >= len(insideCorners):
idx -= len(insideCorners)
return insideCorners[idx]
def getCornerDelta(curidx, nextidx):
nonlocal cornerCnt
delta = nextidx - curidx
if delta < 0:
delta += cornerCnt
return delta
for s in shapes.geoms:
# ensure the shape is counterclockwise
s = shapely.geometry.polygon.orient(s, 1)
if s.boundary.geom_type == 'LineString':
from shapely import MultiLineString
loops = MultiLineString([s.boundary])
else:
loops = s.boundary
outercurve = self.do_outer or len(loops.geoms) == 1
for ci, c in enumerate(loops.geoms):
if ci > 0 or outercurve:
if isTBone:
cornerCnt = 0
insideCorners = []
for i, co in enumerate(c.coords):
i1 = i - 1
if i1 == -1:
i1 = -2
i2 = i + 1
if i2 == len(c.coords):
i2 = 0
v1 = Vector(
co).xy - Vector(c.coords[i1]).xy
v2 = Vector(
c.coords[i2]).xy - Vector(co).xy
if not v1.length == 0 and not v2.length == 0:
a = v1.angle_signed(v2)
insideCornerFound = False
outsideCornerFound = False
if a < -anglethreshold:
if sign < 0:
insideCornerFound = True
else:
outsideCornerFound = True
elif a > anglethreshold:
if sign > 0:
insideCornerFound = True
else:
outsideCornerFound = True
if insideCornerFound:
# an inside corner with an overcut has been found
# which means a new side has been found
pos = Vector((co[0], co[1]))
v1.normalize()
v2.normalize()
# figure out which direction vector to use
# v is the main direction vector to move the overcut shape along
# ev is the direction vector used to elongate the overcut shape
if self.style != 'DOGBONE':
# t-bone and opposite edge styles get treated nearly the same
if isTBone:
cornerCnt += 1
# insideCorner tuplet: (pos, v1, v2, angle, corner index)
insideCorners.append(
(pos, v1, v2, a, cornerCnt - 1))
# processing of corners for T-Bone are done after all points are processed
continue
setOtherEdge(v1, v2, a)
else: # DOGBONE style
setCenterOffset(a)
elif isTBone and outsideCornerFound:
# add an outside corner to the list
cornerCnt += 1
# check if t-bone processing required
# if no inside corners then nothing to do
if isTBone and len(insideCorners) > 0:
print("corner count", cornerCnt,
"inside corner count", len(insideCorners))
# process all of the inside corners
for i, corner in enumerate(insideCorners):
pos, v1, v2, a, idx = corner
# figure out which side of the corner to do overcut
# if prev corner is outside corner
# calc index distance between current corner and prev
prevCorner = getCorner(i, -1)
print('first:', i, idx, prevCorner[IDX])
if getCornerDelta(prevCorner[IDX], idx) == 1:
# make sure there is an outside corner
print(getCornerDelta(
getCorner(i, -2)[IDX], idx))
if getCornerDelta(getCorner(i, -2)[IDX], idx) > 2:
setOtherEdge(v1, v2, a)
print('first won')
continue
nextCorner = getCorner(i, 1)
print('second:', i, idx, nextCorner[IDX])
if getCornerDelta(idx, nextCorner[IDX]) == 1:
# make sure there is an outside corner
print(getCornerDelta(
idx, getCorner(i, 2)[IDX]))
if getCornerDelta(idx, getCorner(i, 2)[IDX]) > 2:
print('second won')
setOtherEdge(-v2, -v1, a)
continue
print('third')
if getCornerDelta(prevCorner[IDX], idx) == 3:
# check if they share the same edge
a1 = v1.angle_signed(
prevCorner[V2]) * 180.0 / pi
print('third won', a1)
if a1 < -135 or a1 > 135:
setOtherEdge(-v2, -v1, a)
continue
print('fourth')
if getCornerDelta(idx, nextCorner[IDX]) == 3:
# check if they share the same edge
a1 = v2.angle_signed(
nextCorner[V1]) * 180.0 / pi
print('fourth won', a1)
if a1 < -135 or a1 > 135:
setOtherEdge(v1, v2, a)
continue
print('***No Win***')
# the default if no other rules pass
setCenterOffset(a)
negative_overcuts = shapely.ops.unary_union(negative_overcuts)
positive_overcuts = shapely.ops.unary_union(positive_overcuts)
fs = shapely.ops.unary_union(shapes)
fs = fs.union(positive_overcuts)
fs = fs.difference(negative_overcuts)
utils.shapelyToCurve(o1.name + '_overcuts', fs, o1.location.z)
return {'FINISHED'}
[docs]
def invoke(self, context, event):
return context.window_manager.invoke_props_dialog(self)
[docs]
class CamCurveRemoveDoubles(Operator):
"""Curve Remove Doubles"""
[docs]
bl_idname = "object.curve_remove_doubles"
[docs]
bl_label = "Remove Curve Doubles"
[docs]
bl_options = {'REGISTER', 'UNDO'}
[docs]
merg_distance: FloatProperty(
name="Merge distance",
default=0.0001,
min=0.0,
max=.01,
)
[docs]
keep_bezier: BoolProperty(
name="Keep bezier",
default=False,
)
@classmethod
[docs]
def poll(cls, context):
return context.active_object is not None and (context.active_object.type == 'CURVE')
[docs]
def execute(self, context):
obj = bpy.context.selected_objects
for ob in obj:
if ob.type == 'CURVE':
if self.keep_bezier:
if ob.data.splines and ob.data.splines[0].type == 'BEZIER':
bpy.ops.curvetools.operatorsplinesremoveshort()
bpy.context.view_layer.objects.active = ob
ob.data.resolution_u = 64
if bpy.context.mode == 'OBJECT':
bpy.ops.object.editmode_toggle()
bpy.ops.curve.select_all()
bpy.ops.curve.remove_double(distance=self.merg_distance)
bpy.ops.object.editmode_toggle()
else:
if bpy.context.mode == 'EDIT_CURVE':
bpy.ops.object.editmode_toggle()
bpy.ops.object.convert(target='MESH')
bpy.ops.object.editmode_toggle()
bpy.ops.mesh.select_all(action='SELECT')
bpy.ops.mesh.remove_doubles(threshold= self.merg_distance)
bpy.ops.object.editmode_toggle()
bpy.ops.object.convert(target='CURVE')
return {'FINISHED'}
[docs]
def draw(self, context):
layout = self.layout
obj = context.active_object
if obj.type == 'CURVE':
if obj.data.splines and obj.data.splines[0].type == 'BEZIER':
layout.prop(self, "keep_bezier", text="Keep Bezier")
layout.prop(self, "merg_distance", text="Merge Distance")
[docs]
def invoke(self, context, event):
return context.window_manager.invoke_props_dialog(self)
[docs]
class CamMeshGetPockets(Operator):
"""Detect Pockets in a Mesh and Extract Them as Curves"""
[docs]
bl_idname = "object.mesh_get_pockets"
[docs]
bl_label = "Get Pocket Surfaces"
[docs]
bl_options = {'REGISTER', 'UNDO'}
[docs]
threshold: FloatProperty(
name="Horizontal Threshold",
description="How horizontal the surface must be for a pocket: "
"1.0 perfectly flat, 0.0 is any orientation",
default=.99,
min=0,
max=1.0,
precision=4,
)
[docs]
zlimit: FloatProperty(
name="Z Limit",
description="Maximum z height considered for pocket operation, "
"default is 0.0",
default=0.0,
min=-1000.0,
max=1000.0,
precision=4,
unit='LENGTH',
)
@classmethod
[docs]
def poll(cls, context):
return context.active_object is not None and (context.active_object.type == 'MESH')
[docs]
def execute(self, context):
obs = bpy.context.selected_objects
s = bpy.context.scene
cobs = []
for ob in obs:
if ob.type == 'MESH':
pockets = {}
mw = ob.matrix_world
mesh = ob.data
bpy.ops.object.editmode_toggle()
bpy.ops.mesh.select_mode(
use_extend=False, use_expand=False, type='FACE')
bpy.ops.mesh.select_all(action='DESELECT')
bpy.ops.object.editmode_toggle()
i = 0
for face in mesh.polygons:
# n = mw @ face.normal
n = face.normal.to_4d()
n.w = 0
n = (mw @ n).to_3d().normalized()
if n.z > self.threshold:
face.select = True
z = (mw @ mesh.vertices[face.vertices[0]].co).z
if z < self.zlimit:
if pockets.get(z) is None:
pockets[z] = [i]
else:
pockets[z].append(i)
i += 1
print(len(pockets))
for p in pockets:
print(p)
ao = bpy.context.active_object
i = 0
for p in pockets:
print(i)
i += 1
sf = pockets[p]
for face in mesh.polygons:
face.select = False
for fi in sf:
face = mesh.polygons[fi]
face.select = True
bpy.ops.object.editmode_toggle()
bpy.ops.mesh.select_mode(
use_extend=False, use_expand=False, type='EDGE')
bpy.ops.mesh.region_to_loop()
bpy.ops.mesh.separate(type='SELECTED')
bpy.ops.mesh.select_mode(
use_extend=False, use_expand=False, type='FACE')
bpy.ops.object.editmode_toggle()
ao.select_set(state=False)
bpy.context.view_layer.objects.active = bpy.context.selected_objects[0]
cobs.append(bpy.context.selected_objects[0])
bpy.ops.object.convert(target='CURVE')
bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY')
bpy.context.selected_objects[0].select_set(False)
ao.select_set(state=True)
bpy.context.view_layer.objects.active = ao
# bpy.ops.mesh.select_mode(use_extend=False, use_expand=False, type='EDGE')
# turn off selection of all objects in 3d view
bpy.ops.object.select_all(action='DESELECT')
# make new curves more visible by making them selected in the 3d view
# This also allows the active object to still work with the operator
# if the user decides to change the horizontal threshold property
col = bpy.data.collections.new('multi level pocket ')
s.collection.children.link(col)
for obj in cobs:
col.objects.link(obj)
return {'FINISHED'}
# this operator finds the silhouette of objects(meshes, curves just get converted) and offsets it.
[docs]
class CamOffsetSilhouete(Operator):
"""Curve Offset Operation """
[docs]
bl_idname = "object.silhouete_offset"
[docs]
bl_label = "Silhouette & Offset"
[docs]
bl_options = {'REGISTER', 'UNDO', 'PRESET'}
[docs]
offset: FloatProperty(
name="Offset",
default=.003,
min=-100,
max=100,
precision=4,
unit="LENGTH",
)
[docs]
mitrelimit: FloatProperty(
name="Mitre Limit",
default=2,
min=0.00000001,
max=20,
precision=4,
unit="LENGTH",
)
[docs]
style: EnumProperty(
name="Type of Curve",
items=(
('1', 'Round', ''),
('2', 'Mitre', ''),
('3', 'Bevel', '')
),
)
[docs]
opencurve: BoolProperty(
name="Dialate Open Curve",
default=False,
)
@classmethod
[docs]
def poll(cls, context):
return context.active_object is not None and (
context.active_object.type == 'CURVE' or context.active_object.type == 'FONT' or
context.active_object.type == 'MESH')
# this is almost same as getobjectoutline, just without the need of operation data
[docs]
def execute(self, context):
# bpy.ops.object.curve_remove_doubles()
ob = context.active_object
if ob.type == 'FONT':
bpy.context.object.data.resolution_u = 64
if ob.type == 'CURVE':
if ob.data.splines and ob.data.splines[0].type == 'BEZIER':
bpy.context.object.data.resolution_u = 64
bpy.ops.object.curve_remove_doubles(merg_distance=0.0001, keep_bezier=True)
else:
bpy.ops.object.curve_remove_doubles()
if self.opencurve and ob.type == 'CURVE':
bpy.ops.object.duplicate()
obj = context.active_object
bpy.ops.object.transform_apply(
location=True, rotation=True, scale=True) # apply all transforms
bpy.ops.object.convert(target='MESH')
bpy.context.active_object.name = "temp_mesh"
coords = []
for v in obj.data.vertices: # extract X,Y coordinates from the vertices data
coords.append((v.co.x, v.co.y))
simple.remove_multiple('temp_mesh') # delete temporary mesh
simple.remove_multiple('dilation') # delete old dilation objects
# convert coordinates to shapely LineString datastructure
line = LineString(coords)
print("line length=", round(line.length * 1000), 'mm')
dilated = line.buffer(self.offset, cap_style=1, resolution=16,
mitre_limit=self.mitrelimit) # use shapely to expand
polygon_utils_cam.shapelyToCurve("dilation", dilated, 0)
else:
utils.silhoueteOffset(context, self.offset,
int(self.style), self.mitrelimit)
return {'FINISHED'}
[docs]
def draw(self, context):
layout = self.layout
layout.prop(self, "offset", text="Offset")
layout.prop(self, "style", text="Type of Curve")
if self.style == '2':
layout.prop(self, "mitrelimit", text="Mitre Limit")
layout.prop(self, "opencurve", text="Dialate Open Curve")
[docs]
def invoke(self, context, event):
return context.window_manager.invoke_props_dialog(self)
# Finds object silhouette, usefull for meshes, since with curves it's not needed.
[docs]
class CamObjectSilhouete(Operator):
"""Object Silhouette"""
[docs]
bl_idname = "object.silhouete"
[docs]
bl_label = "Object Silhouette"
[docs]
bl_options = {'REGISTER', 'UNDO'}
@classmethod
[docs]
def poll(cls, context):
# return context.active_object is not None and (context.active_object.type == 'CURVE'
# or context.active_object.type == 'FONT' or context.active_object.type == 'MESH')
return context.active_object is not None and (
context.active_object.type == 'FONT' or
context.active_object.type == 'MESH')
# this is almost same as getobjectoutline, just without the need of operation data
[docs]
def execute(self, context):
ob = bpy.context.active_object
self.silh = utils.getObjectSilhouete(
'OBJECTS', objects=bpy.context.selected_objects)
bpy.context.scene.cursor.location = (0, 0, 0)
# smp=sgeometry.asMultiPolygon(self.silh)
for smp in self.silh.geoms:
polygon_utils_cam.shapelyToCurve(
ob.name + '_silhouette', smp, 0) #
# bpy.ops.object.convert(target='CURVE')
simple.join_multiple(ob.name + '_silhouette')
bpy.context.scene.cursor.location = ob.location
bpy.ops.object.origin_set(type='ORIGIN_CURSOR')
bpy.ops.object.curve_remove_doubles()
return {'FINISHED'}
# ---------------------------------------------------