Glossary

Glossary#

Between 3D design, machining and coding there can be a lot of terminology that can be unfamiliar or confusing.

This is a list of terms, any alternatives that they may go by, and descriptions of each.

There are a few items with similar names that deserve a little extra clarification:

  • CAM (Computer-Aided-Machining) vs Cam (Camera)

    • CAM will always be capitalized when referring to Machining / Manufacturing

    • Camera will not be abbreviated to minimize confusion, as Fabex also uses the Camera for some functions

  • Material (stock) vs Material (Shader)

    • Material in the Fabex [ Material ] panel refers to the stock material you will be milling, e.g. wood, metal, plastic

    • Material can also refer to Blender’s Shader Materials, a 3D rendering option

  • Operator vs Operation

    • Operator refers to a Blender class that executes functions

    • Operation refers to a CAM Operation - settings that will be used to calculate toolpaths

Term

(aka)

Description

Bridges

Tabs

Small strips of material left uncut during Cutout operations to keep the workpiece in place.

Overcuts

Fillets, Dog-Bones

Excess material that is left around corners to form slots.

Path

Toolpath, CAMpath

The route the Cutter will move to

Object

The parent Blender data-type: mesh, curve, text, camera, light are all objects

Mesh

A 3D Object, made of vertices, edges and faces (polygons), can be used for CAM Operations

Curve

Bezier Curve

A 2D / 3D Object, made of points

Text

Font

A 2D / 3D Object, based on a provided font file

Silhouette

Outline

Bas Relief

Low Relief

A shallow carving, like the face on a coin.

Ambient

Radius

Position Definitions

Skin

Lead-in, Lead-out

Lissajous

Hypotrochoid

Spirograph

CrossHatch

Interlock

Curve Doubles

Duplicate Points

Intarsion

Convex Hull

Inverse Milling

Pocket Surfaces

Flutes

Origin

Medial Axis

Array

CAM

Operation

Operator

Chipload

Engagement

Work Area

Limits

STL

PLY

OBJ

.blend

Material

Shader

Python

Github