Glossary#
Between 3D design, machining and coding there can be a lot of terminology that can be unfamiliar or confusing.
This is a list of terms, any alternatives that they may go by, and descriptions of each.
There are a few items with similar names that deserve a little extra clarification:
CAM (Computer-Aided-Machining) vs Cam (Camera)
CAM will always be capitalized when referring to Machining / Manufacturing
Camera will not be abbreviated to minimize confusion, as Fabex also uses the Camera for some functions
Material (stock) vs Material (Shader)
Material in the Fabex [ Material ] panel refers to the stock material you will be milling, e.g. wood, metal, plastic
Material can also refer to Blender’s Shader Materials, a 3D rendering option
Operator vs Operation
Operator refers to a Blender class that executes functions
Operation refers to a CAM Operation - settings that will be used to calculate toolpaths
Term |
(aka) |
Description |
---|---|---|
Bridges |
Tabs |
Small strips of material left uncut during Cutout operations to keep the workpiece in place. |
Overcuts |
Fillets, Dog-Bones |
Excess material that is left around corners to form slots. |
Path |
Toolpath, CAMpath |
The route the Cutter will move to |
Object |
The parent Blender data-type: mesh, curve, text, camera, light are all objects |
|
Mesh |
A 3D Object, made of vertices, edges and faces (polygons), can be used for CAM Operations |
|
Curve |
Bezier Curve |
A 2D / 3D Object, made of points |
Text |
Font |
A 2D / 3D Object, based on a provided font file |
Silhouette |
Outline |
|
Bas Relief |
Low Relief |
A shallow carving, like the face on a coin. |
Ambient |
||
Radius |
||
Position Definitions |
||
Skin |
||
Lead-in, Lead-out |
||
Lissajous |
||
Hypotrochoid |
Spirograph |
|
CrossHatch |
||
Interlock |
||
Curve Doubles |
Duplicate Points |
|
Intarsion |
||
Convex Hull |
||
Inverse Milling |
||
Pocket Surfaces |
||
Flutes |
||
Origin |
||
Medial Axis |
||
Array |
||
CAM |
||
Operation |
||
Operator |
||
Chipload |
||
Engagement |
||
Work Area |
||
Limits |
||
STL |
||
PLY |
||
OBJ |
||
.blend |
||
Material |
||
Shader |
||
Python |
||
Github |