Source code for fabex.strategies.block

from math import ceil


from ..bridges import use_bridges

from ..utilities.logging_utils import log


[docs] async def block(o): # from Pattern # elif o.strategy == "BLOCK": pathd = o.distance_between_paths pathstep = o.distance_along_paths maxxp = maxx maxyp = maxy minxp = minx minyp = miny x = 0.0 y = 0.0 incx = 1 incy = 0 chunk = CamPathChunkBuilder([]) i = 0 while maxxp - minxp > 0 and maxyp - minyp > 0: y = minyp for a in range(ceil(minxp / pathstep), ceil(maxxp / pathstep), 1): x = a * pathstep chunk.points.append((x, y, zlevel)) if i > 0: minxp += pathd chunk.points.append((maxxp, minyp, zlevel)) x = maxxp for a in range(ceil(minyp / pathstep), ceil(maxyp / pathstep), 1): y = a * pathstep chunk.points.append((x, y, zlevel)) minyp += pathd chunk.points.append((maxxp, maxyp, zlevel)) y = maxyp for a in range(floor(maxxp / pathstep), ceil(minxp / pathstep), -1): x = a * pathstep chunk.points.append((x, y, zlevel)) maxxp -= pathd chunk.points.append((minxp, maxyp, zlevel)) x = minxp for a in range(floor(maxyp / pathstep), ceil(minyp / pathstep), -1): y = a * pathstep chunk.points.append((x, y, zlevel)) chunk.points.append((minxp, minyp, zlevel)) maxyp -= pathd i += 1 # progress(time.time() - t) # return pathchunks # from Toolpath # if o.strategy in ["BLOCK", "SPIRAL", "CIRCLES"]: pathSamples = await connect_chunks_low(pathSamples, o) chunks = [] layers = strategy.get_layers(o, o.max_z, o.min.z) log.info(f"Sampling Object: {o.name}") chunks.extend(await sample_chunks(o, pathSamples, layers)) log.info("Sampling Finished Successfully") if o.movement.ramp: for ch in chunks: ch.ramp_zig_zag(ch.zstart, None, o) if o.use_bridges: log.info(chunks) for bridge_chunk in chunks: use_bridges(bridge_chunk, o) strategy.chunks_to_mesh(chunks, o)