Source code for fabex.strategies.block
from math import ceil
from ..bridges import use_bridges
from ..utilities.logging_utils import log
[docs]
async def block(o):
# from Pattern
# elif o.strategy == "BLOCK":
pathd = o.distance_between_paths
pathstep = o.distance_along_paths
maxxp = maxx
maxyp = maxy
minxp = minx
minyp = miny
x = 0.0
y = 0.0
incx = 1
incy = 0
chunk = CamPathChunkBuilder([])
i = 0
while maxxp - minxp > 0 and maxyp - minyp > 0:
y = minyp
for a in range(ceil(minxp / pathstep), ceil(maxxp / pathstep), 1):
x = a * pathstep
chunk.points.append((x, y, zlevel))
if i > 0:
minxp += pathd
chunk.points.append((maxxp, minyp, zlevel))
x = maxxp
for a in range(ceil(minyp / pathstep), ceil(maxyp / pathstep), 1):
y = a * pathstep
chunk.points.append((x, y, zlevel))
minyp += pathd
chunk.points.append((maxxp, maxyp, zlevel))
y = maxyp
for a in range(floor(maxxp / pathstep), ceil(minxp / pathstep), -1):
x = a * pathstep
chunk.points.append((x, y, zlevel))
maxxp -= pathd
chunk.points.append((minxp, maxyp, zlevel))
x = minxp
for a in range(floor(maxyp / pathstep), ceil(minyp / pathstep), -1):
y = a * pathstep
chunk.points.append((x, y, zlevel))
chunk.points.append((minxp, minyp, zlevel))
maxyp -= pathd
i += 1
# progress(time.time() - t)
# return pathchunks
# from Toolpath
# if o.strategy in ["BLOCK", "SPIRAL", "CIRCLES"]:
pathSamples = await connect_chunks_low(pathSamples, o)
chunks = []
layers = strategy.get_layers(o, o.max_z, o.min.z)
log.info(f"Sampling Object: {o.name}")
chunks.extend(await sample_chunks(o, pathSamples, layers))
log.info("Sampling Finished Successfully")
if o.movement.ramp:
for ch in chunks:
ch.ramp_zig_zag(ch.zstart, None, o)
if o.use_bridges:
log.info(chunks)
for bridge_chunk in chunks:
use_bridges(bridge_chunk, o)
strategy.chunks_to_mesh(chunks, o)