Source code for fabex.strategies.pencil

from ..bridges import use_bridges

from ..utilities.chunk_utils import (
    chunks_to_mesh,
    limit_chunks,
    sort_chunks,
)
from ..utilities.logging_utils import log
from ..utilities.operation_utils import get_layers


[docs] async def pencil(o): await prepare_area(o) get_ambient(o) pathSamples = get_offset_image_cavities(o, o.offset_image) pathSamples = limit_chunks(pathSamples, o) # sort before sampling pathSamples = await sort_chunks(pathSamples, o) chunks = [] layers = get_layers(o, o.max_z, o.min.z) log.info(f"Sampling Object: {o.name}") chunks.extend(await sample_chunks(o, pathSamples, layers)) log.info("Sampling Finished Successfully") chunks = chunks_coherency(chunks) log.info("Coherency Check") log.info("Sorting") chunks = await sort_chunks(chunks, o) if o.movement.ramp: for ch in chunks: ch.ramp_zig_zag(ch.zstart, None, o) if o.use_bridges: log.info(chunks) for bridge_chunk in chunks: use_bridges(bridge_chunk, o) chunks_to_mesh(chunks, o)