Source code for fabex.strategies.pencil
from ..bridges import use_bridges
from ..utilities.chunk_utils import (
chunks_to_mesh,
limit_chunks,
sort_chunks,
)
from ..utilities.logging_utils import log
from ..utilities.operation_utils import get_layers
[docs]
async def pencil(o):
await prepare_area(o)
get_ambient(o)
pathSamples = get_offset_image_cavities(o, o.offset_image)
pathSamples = limit_chunks(pathSamples, o)
# sort before sampling
pathSamples = await sort_chunks(pathSamples, o)
chunks = []
layers = get_layers(o, o.max_z, o.min.z)
log.info(f"Sampling Object: {o.name}")
chunks.extend(await sample_chunks(o, pathSamples, layers))
log.info("Sampling Finished Successfully")
chunks = chunks_coherency(chunks)
log.info("Coherency Check")
log.info("Sorting")
chunks = await sort_chunks(chunks, o)
if o.movement.ramp:
for ch in chunks:
ch.ramp_zig_zag(ch.zstart, None, o)
if o.use_bridges:
log.info(chunks)
for bridge_chunk in chunks:
use_bridges(bridge_chunk, o)
chunks_to_mesh(chunks, o)