BG Shaders

List of SASSE Library Materials and Shaders.

BG Diffuse

Diffuse

Settings

  • Base Color / Texture - set the main base color or texture, this will also determine shadow and highlight color in combination with Scene lighting
  • Saturation - 0 is black and white, 1 is full color
  • Darken - darken the base color
  • Rim Light Strength - how bright / intense is the highlight
  • Rim Light Mask - does the highlight appear all around the object, or only where the light hits
  • Rim Light Clamp - prevent highlights from blowing out
  • Surface Input - Bump map texture input (Surface Normals)
  • Surface Amount - Bump strength
  • Pattern Input - light band, rim light and base color pattern input
  • Pattern Amount - pattern strength
  • Pattern Contrast - adjust visibility of pattern

BG Diffuse Wood

Diffuse

Settings

  • Base Color / Texture - set the main base color or texture, this will also determine shadow and highlight color in combination with Scene lighting
  • Grain Scale - size of the wood grain
  • Grain Mix - blend between the base and grain color
  • Saturation - 0 is black and white, 1 is full color
  • Darken - darken the base color
  • Rim Light Strength - how bright / intense is the highlight
  • Rim Light Mask - does the highlight appear all around the object, or only where the light hits
  • Rim Light Clamp - prevent highlights from blowing out
  • Surface Input - Bump map texture input (Surface Normals)
  • Surface Amount - Bump strength
  • Pattern Input - light band, rim light and base color pattern input
  • Pattern Amount - pattern strength
  • Pattern Contrast - adjust visibility of pattern

BG Metallic

Glossy

Settings

  • Base Color / Texture - set the main base color or texture, this will also determine shadow and highlight color in combination with Scene lighting
  • Saturation - 0 is black and white, 1 is full color
  • Darken - darken the base color
  • Lighten - lighten the base color
  • Overlay - darken the base color
  • Rim Light Strength - how bright / intense is the highlight
  • Rim Light Mask - does the highlight appear all around the object, or only where the light hits
  • Rim Light Clamp - prevent highlights from blowing out
  • Surface Input - Bump map texture input (Surface Normals)
  • Surface Amount - Bump strength
  • Pattern Input - light band, rim light and base color pattern input
  • Pattern Amount - pattern strength
  • Pattern Contrast - adjust visibility of pattern

BG Specular

Specular

Settings

  • Base Color / Texture - set the main base color or texture, this will also determine shadow and highlight color in combination with Scene lighting
  • Saturation - 0 is black and white, 1 is full color
  • Darken - darken the base color
  • Lighten - lighten the base color
  • Overlay - darken the base color
  • Rim Light Strength - how bright / intense is the highlight
  • Rim Light Mask - does the highlight appear all around the object, or only where the light hits
  • Rim Light Clamp - prevent highlights from blowing out
  • Surface Input - Bump map texture input (Surface Normals)
  • Surface Amount - Bump strength
  • Pattern Input - light band, rim light and base color pattern input
  • Pattern Amount - pattern strength
  • Pattern Contrast - adjust visibility of pattern

BG Glass

Glass

Settings

  • Base Color - set the main base color, this will also determine shadow and highlight color in combination with Scene lighting
  • IOR - the index of refraction for the glass
  • Roughness - how the light is dispersed across the object
  • Fog - frosted glass effect - based on Ambient Occlusion
  • Transparency - the glass opacity
  • Surface Input - Bump map texture input (Surface Normals)
  • Surface Amount - Bump strength