Specialty Shaders

List of SASSE Library Materials and Shaders.

Genga

Genga

Settings

  • Highligh Color - color to shade the lit areas
  • Shadow Color - color to shade the dark areas
  • Highlight / Shadow - light threshold
  • Stripe / Solid - mix between solid and striped lines for the lit areas
  • Stripe Scale - scale of the stripes
  • Stripe Distortion - distort the stripes - a little distortion can add a hand-drawn feel

Halftone

Halftone

Settings

  • Base Color / Texture - base material color
  • Light Bands Count - sensitivity to light
  • Rim Light - highlight wrap
  • Ambient Occlusion - mix in Ambient Occlusion for an airbrushed look
  • AO Depth - how dark is the Ambient Occlusion
  • Shadow Depth - how dark is the shadow - 1 is fully black
  • Dots Scale - size of the halftone dots
  • Shader Strength - how bright / intense is the shader overall - 0 is black, 1 is standard shading, higher values are emissive
  • Surface Amount - surface bumps on dots
  • Light Band Amount - light band bumps on dots
  • Rim Light Amount - rim light bumps on dots

Holofoil

Holofoil

Outline

Outline

Retro / Grain

RetroGrain

Settings

  • Base Color / Texture - set the main base color or texture, this will also determine shadow and highlight color in combination with Scene lighting
  • Light Band Threshold - both the number of lightbands and the object’s sensitivity to light
  • Roughness - how the light is dispersed across the object
  • Rim Light Strength - how bright / intense is the highlight
  • Rim Light Mask - does the highlight appear all around the object, or only where the light hits
  • Ambient Occlusion - mix in Ambient Occlusion for an airbrushed look
  • AO Depth - how dark is the Ambient Occlusion
  • Shadow Depth - how dark is the shadow - 1 is fully black
  • Shader Strength - how bright / intense is the shader overall - 0 is black, 1 is standard shading, higher values are emissive
  • Surface Input - Bump map texture input (Surface Normals)
  • Surface Amount - Bump strength
  • Light Band Input - light band distortion input
  • Light Band Amount - distortion strength
  • Rim Light Input - highlight distortion input
  • Rim Light Amount - distortion strength

Tears / Sweat

Tears

Settings

  • Color - highlight tint
  • Roughness - dispersion of highlight
  • Bump Strength - depth of the bumps
  • Bump Scale - width of the bumps
  • Bump Driver - animate bump motion