Ground Planes
List of SASSE Library Effects.
Cracked Ground Plane
Geometry
- Size X - size of the plane on the X axis
- Size Y - size of the plane on the Y axis
- Mesh Resolution - number of vertices along each axis
- Displacement Scale - how wide is the displacement
- Displacement Strength - how deep / high is the displacement
- Subdivision Level - smooths the mesh at the cost of performance
Material
- Color - base color of the plane
- Cracks Scale - size of the cracks on the surface
Grass Plane
Geometry
- Size X - size of the plane on the X axis
- Size Y - size of the plane on the Y axis
- Displacement Scale - how wide is the displacement
- Displacement Strength - how deep / high is the displacement
- Displacement Subdivisions - how much to subdivide the mesh prior to displacement
- Smooth Subdivisions - smooths the mesh at the cost of performance
Grass
- Grass Height - height of each grass blade
- Grass Density - how many blades of grass will be distributed on the plane
- Realize Geometry - determines texture mapping, toggle for performance
Material
- Grass Color - base color of the grass
- Grass Color Noise Scale - how large are the variations in the color
Motion
- Auto-Animate - rotates the grass blades to simulate wind
- Speed - how fast will the blades turn
- Blade Rotation Range - how far will the blades turn
Ice Plane
Geometry
- Size X - size of the plane on the X axis
- Size Y - size of the plane on the Y axis
- Mesh Resolution - number of vertices along each axis
- Displacement Scale - how wide is the displacement
- Displacement Strength - how deep / high is the displacement
- Subdivision Level - smooths the mesh at the cost of performance
Material
- Color - base color of the plane
- Cracks Scale - size of the cracks on the surface
Sand Dunes Plane
Geometry
- Size X - size of the plane on the X axis
- Size Y - size of the plane on the Y axis
- Cell Size - determines dune detail
- Subdivisions - smooths the mesh at the cost of performance
Dune
- Dune Height - height of the dunes
- Dune Scale - width of the dunes, how many will fit on the plane
Blown Sand
- Blown Sand - enable the blown sand effect
- Start Height - how high should the blown sand start
- Grain Size - max size of the blown sand
- Density - how many points to distribute
- Wind Direction - which direction to blow the sand
Material
- Sand Color - base color of the sand plane
Water Plane
Ripple & Float
- Collection - place objects in this collection to have them float on the water and cause ripples
Waves
- Wave Width - space between waves
- Wave Height - height of the waves
- Wave Offset - shift the wave forward or back
Foam
- Start Height - height to start generating foam
- Density - how many foam ‘balls’ to add
- Voxel Size - determines detail, how small is the smallest voxel
Material
- Water Color - base color of the water
- Foam / Highlight Color - color of the foam and the highlights on the water
Motion
- Speed Multiplier - how fast will the waves move